3#include <SFML/Audio.hpp>
void setSoundPlaying(bool playing)
Definition AudioManager.cpp:62
void updateMusic(std::string newMusic)
is is initally false
Definition AudioManager.cpp:30
void playMusic()
Definition AudioManager.cpp:19
bool getSoundPlaying()
Definition AudioManager.cpp:57
AudioManager(std::string fileName)
this is managed in other classes
Definition AudioManager.cpp:6
void stopMusic()
Definition AudioManager.cpp:25
void updateSound(std::string newSound)
Definition AudioManager.cpp:49
void changeLoopState()
Definition AudioManager.cpp:68
void playSound()
Definition AudioManager.cpp:38
void stopSound()
Definition AudioManager.cpp:44