EchoesOfFate
A game for our COMP315 Project
 
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Map.cpp File Reference
#include "Map.h"
#include "Camera.h"

Functions

void get_file_contents (const char *filePath, std::vector< std::vector< int > > &tileTypeArray)
 
void load_textures (const char *dirPath, std::vector< Texture > &tileTextures)
 

Function Documentation

◆ get_file_contents()

void get_file_contents ( const char * filePath,
std::vector< std::vector< int > > & tileTypeArray )

◆ load_textures()

void load_textures ( const char * dirPath,
std::vector< Texture > & tileTextures )