EchoesOfFate
A game for our COMP315 Project
 
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Map Class Reference

#include <Map.h>

Public Member Functions

 Map (const char *tileTextureSheet)
 
void drawVisibleMap (RenderWindow &window, const Camera &camera)
 
int getMapWidth () const
 
int getMapHeight () const
 

Constructor & Destructor Documentation

◆ Map()

Map::Map ( const char * tileTextureSheet)

Member Function Documentation

◆ drawVisibleMap()

void Map::drawVisibleMap ( RenderWindow & window,
const Camera & camera )

◆ getMapHeight()

int Map::getMapHeight ( ) const

◆ getMapWidth()

int Map::getMapWidth ( ) const

The documentation for this class was generated from the following files: