3#include <sfeMovie/Movie.hpp>
13 CutsceneState(sf::RenderWindow& window, std::string videoFile);
17 void render(sf::RenderWindow& window)
override;
21 void displayShortcuts();
23 std::string mediaFile;
~CutsceneState()
Definition CutsceneState.cpp:24
CutsceneState(sf::RenderWindow &window, std::string videoFile)
Definition CutsceneState.cpp:4
void update(sf::RenderWindow &window, StateManager &stateManager) override
Used for handling input and game updates.
Definition CutsceneState.cpp:27
void render(sf::RenderWindow &window) override
Definition CutsceneState.cpp:108
All the possible states included here to make switching easier.
Definition StateManager.h:14
Definition UserInterface.hpp:33