#include <State.h>
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| virtual | ~State () |
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| virtual void | update (sf::RenderWindow &window, StateManager &stateManager)=0 |
| | Virtual destructor, maybe used in child objects.
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| virtual void | render (sf::RenderWindow &window)=0 |
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◆ ~State()
| virtual State::~State |
( |
| ) |
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inlinevirtual |
◆ render()
| virtual void State::render |
( |
sf::RenderWindow & | window | ) |
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pure virtual |
◆ update()
| virtual void State::update |
( |
sf::RenderWindow & | window, |
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StateManager & | stateManager ) |
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pure virtual |
The documentation for this class was generated from the following file: