13 void render(sf::RenderWindow& window)
override;
17 std::vector<sf::Texture> textures;
18 std::vector<std::string> filepaths;
19 std::vector<sf::Sprite> sprites;
~IntroState()
Definition IntroState.cpp:64
void update(sf::RenderWindow &window, StateManager &stateManager) override
Handles animations in current state, look at chapterOne state.
Definition IntroState.cpp:74
IntroState(sf::RenderWindow &window)
Constructors/Destructors.
Definition IntroState.cpp:17
void render(sf::RenderWindow &window) override
Renders current state.
Definition IntroState.cpp:137
Definition SceneClass.h:20
All the possible states included here to make switching easier.
Definition StateManager.h:14