13 void render(sf::RenderWindow& window)
override;
20 Button playButton, aboutButton, tutorialButton, settingsButton, exitButton;
22 int cutsceneCount = 0;
23 bool ePressed =
false;
MainMenuState(sf::RenderWindow &window)
Constructor/Destructor.
Definition MainMenuState.cpp:10
void update(sf::RenderWindow &window, StateManager &stateManager) override
Used for handling input and game updates.
Definition MainMenuState.cpp:46
~MainMenuState()
Definition MainMenuState.cpp:43
void render(sf::RenderWindow &window) override
Renders current state.
Definition MainMenuState.cpp:131