#include <CutsceneState.h>
Public Member Functions | |
| CutsceneState (sf::RenderWindow &window, std::string videoFile) | |
| ~CutsceneState () | |
| void | update (sf::RenderWindow &window, StateManager &stateManager) override |
| Used for handling input and game updates. | |
| void | render (sf::RenderWindow &window) override |
Public Member Functions inherited from State | |
| virtual | ~State () |
| CutsceneState::CutsceneState | ( | sf::RenderWindow & | window, |
| std::string | videoFile ) |
window.setFramerateLimit(60);
ui.toggleVisible();
| CutsceneState::~CutsceneState | ( | ) |
|
overridevirtual |
Implements State.
|
overridevirtual |
Used for handling input and game updates.
Handle inputs
Prevent updates if not current state
Updates
Go back to previous state once cutscene done
Implements State.